Addendum 1: The Code of Conduct Deconstructed

  • Do not harass other players;
  • Do not target or hate a particular player for no reason; and
  • Do not eliminate players too early in the game.

 

EDH is a casual multiplayer format very different from every other Magic the Gathering format. The format promotes sportsmanship, community and the spirit of friendly play. The objective of the game isn’t to focus on winning but to have an enjoyable time with like-minded people.

Harassment of any kind within the community is unacceptable. Player hate is also discouraged. Please be reminded that every player in the Group plays EDH with their own freewill to have an enjoyable time. Eliminating a player too early in the game is indirectly violating the spirit of the format.

Have Mutual Respect

  • Shake hands and introduce yourself/your deck before/after matches, avoid racial jokes and discrimination, and refrain from using excessive foul languages;
  • Give everyone else a chance to play; and
  • Avoid unsociable behavior and promote positive interactions both in and out of the game.

 

As a diverse community, the members that make up our numbers are inevitably individuals that derive from different backgrounds, beliefs, cultures and upbringing. Please respect these differences and focus on similarities (which is having fun playing EDH). Discrimination and harassment of any kind is prohibited and will result in your possible expulsion from the Group.

Having mutual respect and understanding among Group members will enable us to build a strong and harmonious community that will lead to an enjoyable EDH experience for everyone. As a Group, we intend to leave a legacy and make EDH a wonderful experience for adults and children alike. We would like to develop a playgroup where parents can bring their children along to have a good time with our community.

Please also be reminded that every EDH player have devoted their precious time and effort to attend every EDH gathering, please be considerate and allow others the chance to enjoy the game and avoid unsociable behavior (see below).

 

The Golden Rule

  • What you do not wish for yourself, do not do to others;
  • Do not rob others of the ability to play the game; and
  • Make games enjoyable both for others and yourself.

 

Due to the fact that common sense is uncommon, please see explicit examples below of Dos and Don’ts while playing with our Group.

Examples of unsociable behavior:

  1. Mass land destruction;
  2. Excessive countering of spells;
  3. Repeated tutoring for cards that take forever;
  4. Taking more than one extra turn/combat phase;
  5. Taking forever to finish one turn;
  6. Locking out a player or players from playing; 
  7. Infinite combos;
  8. Killing players too early in the game;
  9. Making the game autopilot;
  10. Resetting the game; or 
  11. Delaying other people from playing the game.

Examples that promote positive player interaction:

  1. Building decks people would like to play against;
  2. Building thematic or tribal decks;
  3. Saving a player from dying;
  4. Protecting the weakest player;
  5. Playing a deck that has a suitable power level with your playgroup;
  6. Playing cards that are not EDH staples; or
  7. Playing generals that are not too oppressive.

 

See the Big Picture

  • EDH is a casual multiplayer format where players strive to have fun;
  • Winning is not everything; and
  • Be the person that others would want to play with again.

 

Most EDH players play EDH not for prizes, glory or gain but for the sheer excitement of playing with cards that they can never even consider playing in other more competitive formats. Just as it takes two to tango, every member of our community must play their part in enforcing compliance to this Code. It is our sincere belief that when a community stops focusing on differences and instead acknowledges the similarities that we share with one another, we stop being strangers and become a band of brothers.

The Code is meant to be a guideline and a social contract between every member of our community. It can and never will be a perfect rule of law. For many individuals, winning isn’t everything; it’s the only thing. This is unfortunately true and we cannot, despite our best wishes, change the nature of a lion into a lamb. We can, however, tap these individuals on their shoulders and tell them that we would refuse to play with them unless they play by the same rules and Code.

Just as how the Spartan King Leonidas died in a battle so as to win the war; it is not winning an EDH game that matters, what matters is that we win the soul of Magic that is now EDH.

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