Addendum 2: The Carrots and sticks

The merit and demerit point system give a certain structure and incentive to our Group for adhering to the Code while playing EDH. This system also provides honest and transparent expectations of what kind of EDH games/play style that our Group is currently fostering.

Trophies

Leader by example (+3): Killing a player with commander damage (21 damage from a single commander).

You’re going the wrong way (+1): Survive the game with over 80 life.

Hanging by a thread (+3): Survive the game with less then 5 life.

Headshot (+2): Kill a player, or be directly responsible for killing a player, by reducing their life total to 0.

First red card (+1): You are the first person eliminated from the game. Multiple players can get this point by dying on the same turn, but only if the game continues beyond that turn (e.g. multiple people survive that turn).

I’ll be back! (+2): Casting your commander more than 5 times in a game.

Mass murderer (+1): Destroy or exile 10 or more creatures in one turn.

Love conquers all? (+3): Save an opponent/teammate from another opponent by preventing their elimination from the game (Only the last spell/ability that saves the player counts and once per player).

I only kill creatively! (+2): Killing a player by an alternate win condition, decking out or making a player lose the game not through combat/commander damage.

Get to the chopper (+1): Survive until the end of the game and be the last man standing

Marks of Shame

Pissing in the wind (-3): You concede the game strategically. Your Magic is bad, and you should feel bad.

I’m too young to die! (-4): Eliminate a player prior to their 5th turn.

Too fast, too furious! (-5): Having access to 10 mana or more in your mana pool before or on turn 5 of the game.

It’s Armageddon!!! (-7): Be instrumental of wrecking one or more player’s manabases, in part (color screw, stax, etc) or in full.

Hang on, it’s my turn again (-4): Taking more than 2 extra turns in a row.

Still life artist (-3): Locking out a player or players from the game (silence + isochron scepter?). Or countering more than 3 spells a turn.

All for one, and one for all (-2): Killing three or more opponents in a single turn.

List of Anti-social/Non-interactive Behavior

  1. Mass land denials;
  2. Excessive countering of spells in one turn;
  3. Taking more than two extra turns/combat phases in a row;
  4. Locking out a player or players from playing;
  5. Making the game autopilot; or
  6. Resetting the entire game.

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